Software architecture for digital game mechanics: a systematic literature review (2021)
Source: Entertainment Computing. Unidade: IME
Subjects: ARQUITETURA DE SOFTWARE, JOGOS DE COMPUTADOR
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MIZUTANI, Wilson Kazuo e DAROS, Vinícius K e KON, Fábio. Software architecture for digital game mechanics: a systematic literature review. Entertainment Computing, v. 38, p. 1-18, 2021Tradução . . Disponível em: https://doi.org/10.1016/j.entcom.2021.100421. Acesso em: 03 nov. 2024.APA
Mizutani, W. K., Daros, V. K., & Kon, F. (2021). Software architecture for digital game mechanics: a systematic literature review. Entertainment Computing, 38, 1-18. doi:10.1016/j.entcom.2021.100421NLM
Mizutani WK, Daros VK, Kon F. Software architecture for digital game mechanics: a systematic literature review [Internet]. Entertainment Computing. 2021 ; 38 1-18.[citado 2024 nov. 03 ] Available from: https://doi.org/10.1016/j.entcom.2021.100421Vancouver
Mizutani WK, Daros VK, Kon F. Software architecture for digital game mechanics: a systematic literature review [Internet]. Entertainment Computing. 2021 ; 38 1-18.[citado 2024 nov. 03 ] Available from: https://doi.org/10.1016/j.entcom.2021.100421