Source: Anais. Conference titles: Congresso Brasileiro de Informática na Educação - CBIE 2015. Unidade: ICMC
Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA
ABNT
CHALLCO, Geiser Chalco et al. An ontological model to apply gamification as persuasive technology in collaborative learning scenarios. 2015, Anais.. Porto Alegre, RS: SBC, 2015. Disponível em: https://doi.org/10.5753/cbie.sbie.2015.499. Acesso em: 28 set. 2024.APA
Challco, G. C., Andrade, F. R. H., Oliveira, T. M. de, Mizoguchi, R., & Isotani, S. (2015). An ontological model to apply gamification as persuasive technology in collaborative learning scenarios. In Anais. Porto Alegre, RS: SBC. doi:10.5753/cbie.sbie.2015.499NLM
Challco GC, Andrade FRH, Oliveira TM de, Mizoguchi R, Isotani S. An ontological model to apply gamification as persuasive technology in collaborative learning scenarios [Internet]. Anais. 2015 ;[citado 2024 set. 28 ] Available from: https://doi.org/10.5753/cbie.sbie.2015.499Vancouver
Challco GC, Andrade FRH, Oliveira TM de, Mizoguchi R, Isotani S. An ontological model to apply gamification as persuasive technology in collaborative learning scenarios [Internet]. Anais. 2015 ;[citado 2024 set. 28 ] Available from: https://doi.org/10.5753/cbie.sbie.2015.499