Gamification of Virtual Learning Environments: A Narrative and User Experience Approach (2022)
Unidade: ICMCSubjects: ENSINO E APRENDIZAGEM, FRAMEWORKS, JOGOS EDUCATIVOS, INTELIGÊNCIA ARTIFICIAL, SISTEMAS TUTORES INTELIGENTES, TECNOLOGIA EDUCACIONAL, NARRATIVA
ABNT
PALOMINO, Paula Toledo. Gamification of Virtual Learning Environments: A Narrative and User Experience Approach. 2022. Tese (Doutorado) – Universidade de São Paulo, São Carlos, 2022. Disponível em: https://www.teses.usp.br/teses/disponiveis/55/55134/tde-26072022-105616/. Acesso em: 19 nov. 2024.APA
Palomino, P. T. (2022). Gamification of Virtual Learning Environments: A Narrative and User Experience Approach (Tese (Doutorado). Universidade de São Paulo, São Carlos. Recuperado de https://www.teses.usp.br/teses/disponiveis/55/55134/tde-26072022-105616/NLM
Palomino PT. Gamification of Virtual Learning Environments: A Narrative and User Experience Approach [Internet]. 2022 ;[citado 2024 nov. 19 ] Available from: https://www.teses.usp.br/teses/disponiveis/55/55134/tde-26072022-105616/Vancouver
Palomino PT. Gamification of Virtual Learning Environments: A Narrative and User Experience Approach [Internet]. 2022 ;[citado 2024 nov. 19 ] Available from: https://www.teses.usp.br/teses/disponiveis/55/55134/tde-26072022-105616/