Source: Evaluation & the health professions. Unidade: FM
Subjects: JOGOS DE COMPUTADOR, ACIDENTE VASCULAR CEREBRAL, REALIDADE VIRTUAL, EQUILÍBRIO MUSCULOSQUELÉTICO, PROPRIOCEPÇÃO, METANÁLISE, ENSAIO CLÍNICO CONTROLADO RANDOMIZADO, RESULTADO DE TRATAMENTO, FISIOTERAPIA
ABNT
FERREIRA, Vilma et al. Interactive Video Gaming Improves Functional Balance in Poststroke Individuals: Meta-Analysis of Randomized Controlled Trials. Evaluation & the health professions, v. 43, n. 1, p. 23-32, 2020Tradução . . Disponível em: https://doi.org/10.1177/0163278718784998. Acesso em: 04 nov. 2024.APA
Ferreira, V., Carvas Junior, N., Artilheiro, M. C., Pompeu, J. E., Hassan, S. A., & Kasawara, K. T. (2020). Interactive Video Gaming Improves Functional Balance in Poststroke Individuals: Meta-Analysis of Randomized Controlled Trials. Evaluation & the health professions, 43( 1), 23-32. doi:10.1177/0163278718784998NLM
Ferreira V, Carvas Junior N, Artilheiro MC, Pompeu JE, Hassan SA, Kasawara KT. Interactive Video Gaming Improves Functional Balance in Poststroke Individuals: Meta-Analysis of Randomized Controlled Trials [Internet]. Evaluation & the health professions. 2020 ; 43( 1): 23-32.[citado 2024 nov. 04 ] Available from: https://doi.org/10.1177/0163278718784998Vancouver
Ferreira V, Carvas Junior N, Artilheiro MC, Pompeu JE, Hassan SA, Kasawara KT. Interactive Video Gaming Improves Functional Balance in Poststroke Individuals: Meta-Analysis of Randomized Controlled Trials [Internet]. Evaluation & the health professions. 2020 ; 43( 1): 23-32.[citado 2024 nov. 04 ] Available from: https://doi.org/10.1177/0163278718784998