Fonte: IEEE Transactions on Games. Unidade: ICMC
Assuntos: JOGOS DE COMPUTADOR, ALGORITMOS, ARQUITETURA DE SOFTWARE
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PEREIRA, Leonardo Tortoro e VIANA, Breno Mauricio de Freitas e TOLEDO, Claudio Fabiano Motta. A system for orchestrating multiple procedurally generated content for different player profiles. IEEE Transactions on Games, v. 16, n. 1, p. 64-74, 2024Tradução . . Disponível em: https://doi.org/10.1109/TG.2022.3213781. Acesso em: 18 nov. 2024.APA
Pereira, L. T., Viana, B. M. de F., & Toledo, C. F. M. (2024). A system for orchestrating multiple procedurally generated content for different player profiles. IEEE Transactions on Games, 16( 1), 64-74. doi:10.1109/TG.2022.3213781NLM
Pereira LT, Viana BM de F, Toledo CFM. A system for orchestrating multiple procedurally generated content for different player profiles [Internet]. IEEE Transactions on Games. 2024 ; 16( 1): 64-74.[citado 2024 nov. 18 ] Available from: https://doi.org/10.1109/TG.2022.3213781Vancouver
Pereira LT, Viana BM de F, Toledo CFM. A system for orchestrating multiple procedurally generated content for different player profiles [Internet]. IEEE Transactions on Games. 2024 ; 16( 1): 64-74.[citado 2024 nov. 18 ] Available from: https://doi.org/10.1109/TG.2022.3213781