Filtros : "object-oriented design patterns" Limpar


  • Source: IEEE Transactions on Games. Unidade: IME

    Subjects: ARQUITETURA DE SOFTWARE, PROJETO DE SOFTWARE ORIENTADO A OBJETO, JOGOS DE COMPUTADOR

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    • ABNT

      MIZUTANI, Wilson Kazuo e KON, Fábio. Rulebook: an architectural pattern for self-amending mechanics in digital games. IEEE Transactions on Games, v. 1, n. 1, p. 1-10, 2024Tradução . . Disponível em: https://doi.org/10.1109/TG.2024.3359439. Acesso em: 19 jan. 2026.
    • APA

      Mizutani, W. K., & Kon, F. (2024). Rulebook: an architectural pattern for self-amending mechanics in digital games. IEEE Transactions on Games, 1( 1), 1-10. doi:10.1109/TG.2024.3359439
    • NLM

      Mizutani WK, Kon F. Rulebook: an architectural pattern for self-amending mechanics in digital games [Internet]. IEEE Transactions on Games. 2024 ; 1( 1): 1-10.[citado 2026 jan. 19 ] Available from: https://doi.org/10.1109/TG.2024.3359439
    • Vancouver

      Mizutani WK, Kon F. Rulebook: an architectural pattern for self-amending mechanics in digital games [Internet]. IEEE Transactions on Games. 2024 ; 1( 1): 1-10.[citado 2026 jan. 19 ] Available from: https://doi.org/10.1109/TG.2024.3359439

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