Filtros : "Computer-supported collaborative learning" Limpar

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  • Source: Computers and Education. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

    Acesso à fonteDOIHow to cite
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    • ABNT

      REIS, Rachel Carlos Duque et al. Affective states in computer-supported collaborative learning: studying the past to drive the future. Computers and Education, v. 120, p. 29-50, 2018Tradução . . Disponível em: https://doi.org/10.1016/j.compedu.2018.01.015. Acesso em: 19 jan. 2026.
    • APA

      Reis, R. C. D., Isotani, S., Rodriguez, C. L., Jaques, P. A., & Bittencourt, I. I. (2018). Affective states in computer-supported collaborative learning: studying the past to drive the future. Computers and Education, 120, 29-50. doi:10.1016/j.compedu.2018.01.015
    • NLM

      Reis RCD, Isotani S, Rodriguez CL, Jaques PA, Bittencourt II. Affective states in computer-supported collaborative learning: studying the past to drive the future [Internet]. Computers and Education. 2018 ; 120 29-50.[citado 2026 jan. 19 ] Available from: https://doi.org/10.1016/j.compedu.2018.01.015
    • Vancouver

      Reis RCD, Isotani S, Rodriguez CL, Jaques PA, Bittencourt II. Affective states in computer-supported collaborative learning: studying the past to drive the future [Internet]. Computers and Education. 2018 ; 120 29-50.[citado 2026 jan. 19 ] Available from: https://doi.org/10.1016/j.compedu.2018.01.015
  • Unidade: ICMC

    Subjects: ONTOLOGIAS, ENSINO E APRENDIZAGEM, SISTEMAS TUTORES INTELIGENTES

    Acesso à fonteHow to cite
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    • ABNT

      CHALLCO, Geiser Chalco. Gamification of collaborative learning scenarios: an ontological engineering approach to deal with the motivation problem caused by computer-supported collaborative learning scripts. 2018. Tese (Doutorado) – Universidade de São Paulo, São Carlos, 2018. Disponível em: http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25032019-103526/. Acesso em: 19 jan. 2026.
    • APA

      Challco, G. C. (2018). Gamification of collaborative learning scenarios: an ontological engineering approach to deal with the motivation problem caused by computer-supported collaborative learning scripts (Tese (Doutorado). Universidade de São Paulo, São Carlos. Recuperado de http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25032019-103526/
    • NLM

      Challco GC. Gamification of collaborative learning scenarios: an ontological engineering approach to deal with the motivation problem caused by computer-supported collaborative learning scripts [Internet]. 2018 ;[citado 2026 jan. 19 ] Available from: http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25032019-103526/
    • Vancouver

      Challco GC. Gamification of collaborative learning scenarios: an ontological engineering approach to deal with the motivation problem caused by computer-supported collaborative learning scripts [Internet]. 2018 ;[citado 2026 jan. 19 ] Available from: http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25032019-103526/

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