Fonte: Lecture Notes in Computer Science. Nome do evento: International Conference on Artificial Intelligence in Education - AIED. Unidade: ICMC
Assuntos: COMPUTADOR NO ENSINO, JOGOS DE COMPUTADOR, ÉTICA, PRECONCEITO
ABNT
TODA, Armando Maciel et al. Gamification through the looking glass: perceived biases and ethical concerns of brazilian teachers. Lecture Notes in Computer Science. Cham: Springer. Disponível em: https://doi.org/10.1007/978-3-031-11647-6_47. Acesso em: 12 nov. 2024. , 2022APA
Toda, A. M., Palomino, P. T., Rodrigues, L. A. L., Klock, A. C. T., Pereira, F. D., Borges, S. de S., et al. (2022). Gamification through the looking glass: perceived biases and ethical concerns of brazilian teachers. Lecture Notes in Computer Science. Cham: Springer. doi:10.1007/978-3-031-11647-6_47NLM
Toda AM, Palomino PT, Rodrigues LAL, Klock ACT, Pereira FD, Borges S de S, Gasparini I, Oliveira EHT de, Isotani S, Cristea AI. Gamification through the looking glass: perceived biases and ethical concerns of brazilian teachers [Internet]. Lecture Notes in Computer Science. 2022 ; 13356 259-262.[citado 2024 nov. 12 ] Available from: https://doi.org/10.1007/978-3-031-11647-6_47Vancouver
Toda AM, Palomino PT, Rodrigues LAL, Klock ACT, Pereira FD, Borges S de S, Gasparini I, Oliveira EHT de, Isotani S, Cristea AI. Gamification through the looking glass: perceived biases and ethical concerns of brazilian teachers [Internet]. Lecture Notes in Computer Science. 2022 ; 13356 259-262.[citado 2024 nov. 12 ] Available from: https://doi.org/10.1007/978-3-031-11647-6_47