Identifying user types in gamified learning management systems based on behavior data (2025)
- Authors:
- USP affiliated authors: TOLEDO, CLÁUDIO FABIANO MOTTA - ICMC ; NASCIMENTO, ISABELLE MELO DO - ICMC
- Unidade: ICMC
- DOI: 10.1145/3744736.3749359
- Subjects: JOGOS DE COMPUTADOR; APRENDIZAGEM; EDUCAÇÃO
- Language: Inglês
- Objetivos de Desenvolvimento Sustentável (ODS):
04. Educação de qualidade
- Imprenta:
- Source:
- Título: Proceedings
- Conference titles: Annual Symposium on Computer-Human Interaction in Play - CHI PLAY
- Este periódico é de acesso aberto
- Este artigo NÃO é de acesso aberto
-
ABNT
NASCIMENTO, Isabelle Melo do et al. Identifying user types in gamified learning management systems based on behavior data. 2025, Anais.. New York: ACM, 2025. Disponível em: https://doi.org/10.1145/3744736.3749359. Acesso em: 25 jan. 2026. -
APA
Nascimento, I. M. do, Santos, W. O. dos, Hamari, J., & Toledo, C. F. M. (2025). Identifying user types in gamified learning management systems based on behavior data. In Proceedings. New York: ACM. doi:10.1145/3744736.3749359 -
NLM
Nascimento IM do, Santos WO dos, Hamari J, Toledo CFM. Identifying user types in gamified learning management systems based on behavior data [Internet]. Proceedings. 2025 ;[citado 2026 jan. 25 ] Available from: https://doi.org/10.1145/3744736.3749359 -
Vancouver
Nascimento IM do, Santos WO dos, Hamari J, Toledo CFM. Identifying user types in gamified learning management systems based on behavior data [Internet]. Proceedings. 2025 ;[citado 2026 jan. 25 ] Available from: https://doi.org/10.1145/3744736.3749359 - A Genetic Programming based approach to automatically generate Wireless Sensor Networks applications
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Informações sobre o DOI: 10.1145/3744736.3749359 (Fonte: oaDOI API)
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