Interactive generation Brazil research: children and teenagers using computers, TV, games, and mobile phones (2014)
- Authors:
- Autor USP: PASSARELLI, BRASILINA - ECA
- Unidade: ECA
- DOI: 10.4018/978-1-4666-4562-2.ch013
- Subjects: TECNOLOGIA DA INFORMAÇÃO; TECNOLOGIA DA COMUNICAÇÃO; CRIANÇAS; ADOLESCENTES
- Language: Inglês
- Abstract: The contemporary hybridism has led new generations to a connected-based society in which relations among individuals are even more mediated by the arising Information and Communication Technologies (ICT). Some aspects of these mediations need to be deeply understood since new and different usages, habits, and practices with media are being observed among those born since the nineties – the digital natives. Aiming to investigate this context, a study was carried out to better understand how children and teenagers interact with four screens: computers, TV, games, and mobile phones. From a quantitative methodological approach, data was collected using a survey applied in Brazilian schools. A theoretical framework on digital literacy concepts was used as base for two-layer of data analysis on these four media, and the results were organized in five topics that show the main outcomes. They can be the basis of further educational policies grounded in real diagnosis.
- Imprenta:
- Publisher: IGI Global
- Publisher place: Hershey
- Date published: 2014
- Source:
- Este periódico é de acesso aberto
- Este artigo NÃO é de acesso aberto
-
ABNT
PASSARELLI, Brasilina e ANGELUCI, Alan. Interactive generation Brazil research: children and teenagers using computers, TV, games, and mobile phones. Rethinking the conceptual base for new practical applications in information value and quality. Tradução . Hershey: IGI Global, 2014. . Disponível em: https://doi.org/10.4018/978-1-4666-4562-2.ch013. Acesso em: 02 fev. 2026. -
APA
Passarelli, B., & Angeluci, A. (2014). Interactive generation Brazil research: children and teenagers using computers, TV, games, and mobile phones. In Rethinking the conceptual base for new practical applications in information value and quality. Hershey: IGI Global. doi:10.4018/978-1-4666-4562-2.ch013 -
NLM
Passarelli B, Angeluci A. Interactive generation Brazil research: children and teenagers using computers, TV, games, and mobile phones [Internet]. In: Rethinking the conceptual base for new practical applications in information value and quality. Hershey: IGI Global; 2014. [citado 2026 fev. 02 ] Available from: https://doi.org/10.4018/978-1-4666-4562-2.ch013 -
Vancouver
Passarelli B, Angeluci A. Interactive generation Brazil research: children and teenagers using computers, TV, games, and mobile phones [Internet]. In: Rethinking the conceptual base for new practical applications in information value and quality. Hershey: IGI Global; 2014. [citado 2026 fev. 02 ] Available from: https://doi.org/10.4018/978-1-4666-4562-2.ch013 - E-infocomunicação: estratégias e aplicações
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Informações sobre o DOI: 10.4018/978-1-4666-4562-2.ch013 (Fonte: oaDOI API)
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