Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit (2011)
- Autores:
- Autores USP: FANTINATO, MARCELO - EACH ; PERES, SARAJANE MARQUES - EACH
- Unidade: EACH
- Assuntos: INTERFACE HOMEM-COMPUTADOR; JOGOS DE COMPUTADOR
- Idioma: Inglês
- Resumo: Nowadays, efforts in computer game development have been concerned to overcome entertainment objectives. In fact, there has been much effort aiming at finding, in Computer Science, resources to improve games in order to allow their application into education, business or politics processes. The effective introduction of these products in society requires that they are designed as accessible as possible to all individuals, including those ones belonging to minorities with special needs. In order to reach accessibility requirements, it is desirable to attend adaptability and usability requirements to provide products with higher quality and acceptance rate. In this chapter, we discuss the potential of combining the Human-Computer Interaction and the Artificial Intelligence areas aiming at promoting accessibility in games and, as a result, making them more democratic and useful for society, particularly for people who depend on the assistive technology resources
- Imprenta:
- Editora: Information Science Reference
- Local: Hershey, PA
- Data de publicação: 2011
- ISBN: 9781609605674
- Fonte:
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ABNT
PERES, Sarajane Marques et al. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. Business, technological, and social dimensions of computer games : multidisciplinary developments. Tradução . Hershey, PA: Information Science Reference, 2011. . . Acesso em: 23 abr. 2024. -
APA
Peres, S. M., Boscarioli, C., Fantinato, M., & Bidarra, J. (2011). Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference. -
NLM
Peres SM, Boscarioli C, Fantinato M, Bidarra J. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In: Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference; 2011. [citado 2024 abr. 23 ] -
Vancouver
Peres SM, Boscarioli C, Fantinato M, Bidarra J. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In: Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference; 2011. [citado 2024 abr. 23 ] - Enhancing completion time prediction through attribute selection
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