Fonte: Business, technological, and social dimensions of computer games : multidisciplinary developments. Unidade: EACH
Assuntos: INTERFACE HOMEM-COMPUTADOR, JOGOS DE COMPUTADOR
ABNT
PERES, Sarajane Marques et al. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. Business, technological, and social dimensions of computer games : multidisciplinary developments. Tradução . Hershey, PA: Information Science Reference, 2011. . . Acesso em: 02 dez. 2025.APA
Peres, S. M., Boscarioli, C., Fantinato, M., & Bidarra, J. (2011). Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference.NLM
Peres SM, Boscarioli C, Fantinato M, Bidarra J. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In: Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference; 2011. [citado 2025 dez. 02 ]Vancouver
Peres SM, Boscarioli C, Fantinato M, Bidarra J. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In: Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference; 2011. [citado 2025 dez. 02 ]







