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  • Source: IEEE Transactions on Learning Technologies. Unidade: ICMC

    Subjects: EDUCAÇÃO, JOGOS DE COMPUTADOR, APRENDIZAGEM

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    • ABNT

      RODRIGUES, Luiz Antonio Lima et al. Automating gamification personalization to the user and beyond. IEEE Transactions on Learning Technologies, v. 15, n. 2, p. 199-212, 2022Tradução . . Disponível em: https://doi.org/10.1109/TLT.2022.3162409. Acesso em: 08 out. 2025.
    • APA

      Rodrigues, L. A. L., Toda, A. M., Santos, W. O. dos, Palomino, P. T., Vassileva, J., & Isotani, S. (2022). Automating gamification personalization to the user and beyond. IEEE Transactions on Learning Technologies, 15( 2), 199-212. doi:10.1109/TLT.2022.3162409
    • NLM

      Rodrigues LAL, Toda AM, Santos WO dos, Palomino PT, Vassileva J, Isotani S. Automating gamification personalization to the user and beyond [Internet]. IEEE Transactions on Learning Technologies. 2022 ; 15( 2): 199-212.[citado 2025 out. 08 ] Available from: https://doi.org/10.1109/TLT.2022.3162409
    • Vancouver

      Rodrigues LAL, Toda AM, Santos WO dos, Palomino PT, Vassileva J, Isotani S. Automating gamification personalization to the user and beyond [Internet]. IEEE Transactions on Learning Technologies. 2022 ; 15( 2): 199-212.[citado 2025 out. 08 ] Available from: https://doi.org/10.1109/TLT.2022.3162409

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