Source: Cyberpsychology behavior and social networking. Unidades: FM, EP
Subjects: REALIDADE VIRTUAL, TREINAMENTO DE SENSIBILIDADE, SATISFAÇÃO DO PACIENTE, COGNIÇÃO
ABNT
BACHA, Jessica Maria Ribeiro et al. Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers. Cyberpsychology behavior and social networking, v. 26, n. 3, p. 169-176, 2023Tradução . . Disponível em: https://observatorio.fm.usp.br/handle/OPI/52930. Acesso em: 05 nov. 2024.APA
Bacha, J. M. R., Pereira, G. A. F., Silva, I. B. A. N., Kim, D. H. C., Massaro, A. B., Vieira, K. S., et al. (2023). Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers. Cyberpsychology behavior and social networking, 26( 3), 169-176. doi:10.1089/cyber.2022.0025NLM
Bacha JMR, Pereira GAF, Silva IBAN, Kim DHC, Massaro AB, Vieira KS, Torriani-Pasin C, Deutsch JE, Lopes R de D, Pompeu JE. Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers [Internet]. Cyberpsychology behavior and social networking. 2023 ; 26( 3): 169-176.[citado 2024 nov. 05 ] Available from: https://observatorio.fm.usp.br/handle/OPI/52930Vancouver
Bacha JMR, Pereira GAF, Silva IBAN, Kim DHC, Massaro AB, Vieira KS, Torriani-Pasin C, Deutsch JE, Lopes R de D, Pompeu JE. Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers [Internet]. Cyberpsychology behavior and social networking. 2023 ; 26( 3): 169-176.[citado 2024 nov. 05 ] Available from: https://observatorio.fm.usp.br/handle/OPI/52930