Fonte: Communications in Computer and Information Science. Nome do evento: International Workshop Social Computing in Digital Education - SOCIALEDU 2015. Unidade: ICMC
Assuntos: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA
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CHALLCO, Geiser Chalco et al. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies. Communications in Computer and Information Science. Cham, Switzerland: Springer International Publishing. Disponível em: https://doi.org/10.1007/978-3-319-39672-9_2. Acesso em: 19 ago. 2024. , 2016APA
Challco, G. C., Mizoguchi, R., Bittencourt, I. I., & Isotani, S. (2016). Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies. Communications in Computer and Information Science. Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-39672-9_2NLM
Challco GC, Mizoguchi R, Bittencourt II, Isotani S. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies [Internet]. Communications in Computer and Information Science. 2016 ; 606 12-28.[citado 2024 ago. 19 ] Available from: https://doi.org/10.1007/978-3-319-39672-9_2Vancouver
Challco GC, Mizoguchi R, Bittencourt II, Isotani S. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies [Internet]. Communications in Computer and Information Science. 2016 ; 606 12-28.[citado 2024 ago. 19 ] Available from: https://doi.org/10.1007/978-3-319-39672-9_2