Source: Anais. Conference titles: Congresso Brasileiro de Informática na Educação - CBIE. Unidade: ICMC
Subjects: JOGOS EDUCATIVOS, WEB SEMÂNTICA, MODELOS DE APRENDIZAGEM, COMUNIDADE VIRTUAL
ABNT
BORGES, Simone S. e ISOTANI, Seiji. Selecting effective influence principles for tailoring gamification-based strategies to player roles. 2018, Anais.. Porto Alegre, RS: SBC, 2018. Disponível em: https://doi.org/10.5753/cbie.wcbie.2018.11. Acesso em: 12 jun. 2024.APA
Borges, S. S., & Isotani, S. (2018). Selecting effective influence principles for tailoring gamification-based strategies to player roles. In Anais. Porto Alegre, RS: SBC. doi:10.5753/cbie.wcbie.2018.11NLM
Borges SS, Isotani S. Selecting effective influence principles for tailoring gamification-based strategies to player roles [Internet]. Anais. 2018 ;[citado 2024 jun. 12 ] Available from: https://doi.org/10.5753/cbie.wcbie.2018.11Vancouver
Borges SS, Isotani S. Selecting effective influence principles for tailoring gamification-based strategies to player roles [Internet]. Anais. 2018 ;[citado 2024 jun. 12 ] Available from: https://doi.org/10.5753/cbie.wcbie.2018.11